STRETCH_SCALE:null = 0
Scale to fit the node's bounding rectangle.
STRETCH_TILE:null = 1
Tile inside the node's bounding rectangle.
Note: STRETCH_TILE mode is not supported for
texture set to an
AtlasTexture with non-zero [member AtlasTexture.margin].
STRETCH_KEEP:null = 2
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
STRETCH_KEEP_CENTERED:null = 3
The texture keeps its original size and stays centered in the node's bounding rectangle.
STRETCH_KEEP_ASPECT:null = 4
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
STRETCH_KEEP_ASPECT_CENTERED:null = 5
Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
STRETCH_KEEP_ASPECT_COVERED:null = 6
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.