class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCounted RDPipelineRasterizationState
Pipeline rasterization state (used by RenderingDevice).
This object is used by RenderingDevice.
set get int cull_mode<>():int set get
The cull mode to use when drawing polygons, which determines whether front faces or backfaces are hidden.

set get float depth_bias_clamp<>():float set get
A limit for how much each depth value can be offset. If negative, it serves as a minimum value, but if positive, it serves as a maximum value.

set get float depth_bias_constant_factor<>():float set get
A constant offset added to each depth value. Applied after depth_bias_slope_factor.

set get bool depth_bias_enabled<>():bool set get
If true, each generated depth value will by offset by some amount. The specific amount is generated per polygon based on the values of depth_bias_slope_factor and depth_bias_constant_factor.

set get float depth_bias_slope_factor<>():float set get
A constant scale applied to the slope of each polygons' depth. Applied before depth_bias_constant_factor.

set get bool discard_primitives<>():bool set get
If true, primitives are discarded immediately before the rasterization stage.

set get bool enable_depth_clamp<>():bool set get
If true, clamps depth values according to the minimum and maximum depth of the associated viewport.

set get int front_face<>():int set get
The winding order to use to determine which face of a triangle is considered its front face.

set get float line_width<>():float set get
The line width to use when drawing lines (in pixels). Thick lines may not be supported on all hardware.

set get int patch_control_points<>():int set get
The number of control points to use when drawing a patch with tessellation enabled. Higher values result in higher quality at the cost of performance.

set get bool wireframe<>():bool set get
If true, performs wireframe rendering for triangles instead of flat or textured rendering.




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