class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCounted RDHitGroup
Hit group (used by RenderingDevice).
Defines a hit group for use with [method RenderingDevice.raytracing_pipeline_create].
A hit group combines shaders that are executed when a ray intersects geometry. It may include a closest-hit shader, any-hit shader, and intersection shader.
Hit groups are referenced by index when populating hit shader binding tables using [method RenderingDevice.hit_sbt_range_update].
set get RDPipelineShader any_hit_shader<>():RDPipelineShader set get
Any-hit shader for this hit group. Executed for each potential intersection. Can be null.

set get RDPipelineShader closest_hit_shader<>():RDPipelineShader set get
Closest-hit shader for this hit group. Executed for the closest intersection. Can be null.

set get RDPipelineShader intersection_shader<>():RDPipelineShader set get
Intersection shader for this hit group. Required for non-triangle geometry. Must be null when using for triangle geometry.




All social media brands are registrated trademarks and belong to their respective owners.





CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
CONTACT IMPRINT TERMS OF USE PRIVACY © ROKOROJI ® 2021 rokojori.com
We are using cookies on this site. Read more... Wir benutzen Cookies auf dieser Seite. Mehr lesen...