class-description NEWS COMMUNITY STORE TUTORIALS SIGN UP LOGIN LOGOUT ROKOJORI NEWSLETTER SIGN UP LOGIN LOGOUT NEWS COMMUNITY STORE TUTORIALS TOGGLE FULLSCREEN VOLLBILD AN/AUS ObjectRefCountedResourceMeshPrimitiveMesh PlaneMesh
Class representing a planar PrimitiveMesh.
Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change orientation to FACE_Z.
Note: When using a large textured PlaneMesh (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and subdivide_width until you no longer notice UV jittering.
Enum Orientation<>():Enum

FACE_X:null = 0
PlaneMesh will face the positive X-axis.


FACE_Y:null = 1
PlaneMesh will face the positive Y-axis. This matches the behavior of the PlaneMesh in Godot 3.x.


FACE_Z:null = 2
PlaneMesh will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x.
set get Vector3 center_offset<>():Vector3 set get
Offset of the generated plane. Useful for particles.

set get int orientation<>():int set get
Direction that the PlaneMesh is facing.

set get Vector2 size<>():Vector2 set get
Size of the generated plane.

set get int subdivide_depth<>():int set get
Number of subdivision along the Z axis.

set get int subdivide_width<>():int set get
Number of subdivision along the X axis.




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