collider: The colliding object.
collider_id: The colliding object's ID.
normal: The object's surface normal at the intersection point, or
Vector3(0, 0, 0) if the ray starts inside the shape and [member PhysicsRayQueryParameters3D.hit_from_inside] is
true.
position: The intersection point.
face_index: The face index at the intersection point.
Note: Returns a valid number only if the intersected shape is a
ConcavePolygonShape3D. Otherwise,
-1 is returned.
rid: The intersecting object's
RID.
shape: The shape index of the colliding shape.
If the ray did not intersect anything, then an empty dictionary is returned instead.