DISABLE_MODE_REMOVE:null = 0
When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], remove from the physics simulation to stop all physics interactions with this
CollisionObject3D.
Automatically re-added to the physics simulation when the
Node is processed again.
DISABLE_MODE_MAKE_STATIC:null = 1
When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], make the body static. Doesn't affect
Area3D.
PhysicsBody3D can't be affected by forces or other bodies while static.
Automatically set
PhysicsBody3D back to its original mode when the
Node is processed again.
DISABLE_MODE_KEEP_ACTIVE:null = 2
When [member Node.process_mode] is set to [constant Node.PROCESS_MODE_DISABLED], do not affect the physics simulation.